Hell, even our minimum framerate remained the same with that of our simulated quad-core system. Disappointingly, we did not experience any performance increase. Since we threw four additional threads, we were expecting at least a small performance boost. As we can see, the game used all twelve threads. However, we were a bit disappointed with the game’s performance on our six-core. Still, in real world scenarios, and especially in cities, Hyper Threading will make a difference. Strangely enough, the average framerates remained the same. The game scaled on all eight threads on our simulated quad-core, and the performance difference (between Hyper Threading On and Off) was around 10fps in minimum framerates. As such, and due to these stutters, the experience is not smooth at all, unless we lock the framerate to 30fps.Īssassin’s Creed Origins is one of the few games that benefits from Hyper Threading even on quad-core CPUs. However, we experienced some stutters here and there. With Hyper Threading enabled, the in-game benchmark ran with a minimum of 31fps and an average of 57fps. Our simulated dual-core system was simply unable to offer an acceptable performance without Hyper Threading due to severe stuttering. By doing that, we’ve managed to remove any possible GPU limitation (as we were getting a 60-70% GPU usage at all times on our GTX980Ti). We’ve also lowered our resolution to 720p and set Resolution Scaler to 50% for our CPU tests. In order to find out how the game performs on a variety of CPUs, we simulated a dual-core and a quad-core CPU. Furthermore, Ubisoft has added a FOV setting, a Resolution Scaler and an FPS limiter.Īssassin’s Creed: Origins requires a high-end CPU for those who want to play it at more than 30fps. There are also options to enable/disable Depth of Field and Volumetric Clouds. Moreover, gamers can tweak Fog, Water, Screen Space Reflections, Character Textures, Character Detail and Ambient Occlussion. PC gamers can adjust the quality of Anti-Aliasing, Shadows, Environment Details, Textures, Tessellation, Terrain and Cluster. Ubisoft has added a lot of graphics settings to tweak. So yeah, owners of relatively dated SLI systems should wait until the green team releases an SLI profile. As such, we would be limited by the card’s available memory on the higher settings. Not only that, but the game uses more than 2GB of VRAM. We did not test the GTX690 as NVIDIA has not added yet an official SLI profile for this game. However, the Assassin’s Creed Origins performance is a mixed bag.įor this PC Performance Analysis, we used an Intel i7 4930K (overclocked at 4.2Ghz) with 8GB RAM, AMD’s Radeon RX580 and NVIDIA’s GTX980Ti, Windows 10 64-bit and the latest version of the GeForce and Catalyst drivers. The next title in the series, Syndicate, was not as impressive and here we are today with the latest Assassin’s Creed game, Assassin’s Creed Origins. Three years later and that particular game still looks amazing. As we claimed back then, Unity was way ahead of its time. Back in 2014, we were really amazed by Assassin’s Creed: Unity.
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